AI Insights · Timothy · July 2022
Top 5 Android Decoration Games in the US: Q2 2022 Performance
Explore the performance of the top 5 decoration games on Android in the US during Q2 2022, including insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 decoration games on the Android platform in the United States demonstrated varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers valuable insights into the trends and engagement levels of these popular apps.
Homescapes from Playrix showed a consistent weekly revenue, peaking at approximately $1.3M in mid-April and ending the quarter around $1M. Weekly downloads saw a downward trend, starting at 46.8K at the end of March and dropping to 23.1K by the end of June. However, weekly active users displayed a different trend, increasing from 364.4K to 382.1K over the same period.
Gardenscapes, also from Playrix, experienced a decline in weekly revenue, starting at $1.1M in late March and ending at $773.2K by the end of June. Weekly downloads followed a similar downward trajectory, beginning at 14.5K and concluding at 7.5K. Weekly active users fluctuated, ultimately decreasing from 295.2K to 258.4K.
Lily’s Garden - Design & Relax by Tactile Games had a steady decline in weekly revenue, starting at $660K and ending at $487.4K. Weekly downloads started at 44.5K but dropped to 23.8K by the end of June. Weekly active users remained relatively stable, showing a slight increase from 951.8K at the end of March to 963K by the end of June.
Design Home™: House Makeover from Crowdstar Inc saw fluctuations in weekly revenue, peaking at $442.1K in mid-May and ending at $322.3K in late June. Weekly downloads showed a similar pattern, rising to 22K at the end of May and then falling to 12.9K by the end of June. Weekly active users experienced a decline from 158.8K to 116.4K over the quarter.
Redecor - Home Design Game by Reworks Ltd. had varied weekly revenue, peaking at $414.5K in early May and ending at $334.6K by the end of June. Weekly downloads remained relatively stable, averaging around 22K-25K, with a peak of 27.7K in mid-June. Weekly active users showed minor fluctuations, ending the quarter at 105.4K compared to 109.8K at the beginning.
For more detailed insights and data, visit Sensor Tower.